Full-Caster Class Revamp v0.3.3 #
Class Revamp Notes
Bard (S3->2) #
- Bardic Inspiration(1) *R: Reaction: Ally in sight & range making ability check/attack roll/saving throw
- Spellcasting(1) *N: Spells known = 3 + Bard Level
- Jack of All Trades(2->3)
- Magical Inspiration(2->3) TCE Solidified
- Capstone(20) *B: +2 Bardic Inspiration on initiative roll
Cleric (S1) #
- Subclass change: Divine Domains that provided Armour and or Martial Weapon Proficiency now provide a Fighting Style instead.
- Divine Order(2) *N: choice:
- Order of the Blade (Armour + Martial prof.)
- Order of the Mind (1 Skill Prof. + 1 Chan. Div.)
- Potent Spellcasting(8) *N: Now given a choice between Potent Spellcasting or Divine Strikes.
Druid (S2) #
- Removed restriction on not being able to use Armour and Shields made of metal.
- Or can be reflavoured as using equivalents made of more natural materials.
- Wild Shape(2) *B: You can choose a number of Creatures you can see up to your Proficiency Bonus, and for the duration of your Wild Shape you can speak with them telepathically, otherwise you cannot speak in your forms but you understand the languages you know in your normal form.
- Additionally as an Action if you have no usages of Wild Shape remaining you may expend a 1st Level Spell Slot to regain 1 usage of this feature. When you reach higher levels in the Druid class, you gain additional usages of this feature, first at 6th Level (total of 3), and again at 17th Level (total of 4).
Sorcerer (S1) #
- Subclass(1) *B:
- Expanded Spell List spells are always prepared and do not count against your number of spells known.
- Subclasses without Expanded Spell Lists gain Expanded Spell Lists themed for the subclass.
- Once per Long Rest you may cast one Subclass Spell without using a spell slot.
- Spellcasting(1) *B:
- Spells known = 2 + Sorcerer Level.
- You also gain the Sorcerous Burst Cantrip which does not count against your Number of Cantrips known.
- Arcane Savant(2) *N: Twice per long rest as a bonus action you can gain a +1 to your Spell Save DC and Spell Attack Rolls and may add your Charisma Modifier to your spell attack rolls, this benefit lasts for 1 minute.
- Font of Magic(2) *W: Can create slots above your highest level (Useable in up-casting)
- Metamagic(3->2|11) *B: 3 picks at (2) + 3 picks at (11)
- Metamagic Options(3->2) TCE-S + *B:
- Careful = A chosen creature automatically succeeds on its saving throw against the spell and takes no damage.
- Heightened = 2 Sorcery Points & all saves of spell.
- Extended = Advantage on Concentration save to maintain this spell.
- Seeking = Costs 1 Sorcery Point.
- Quickened = When you do so you cannot cast another leveled spell on the same turn.
- Subtle = Material components are not needed unless consumed.
- Twinned = Spells with “At Higher Levels” features that target additional creatures, have their effective level increased by 1 (maximum of 9th Level). Costs one Sorcery Point.
- Sorcerous Restoration(20->5) *B: 4 Sorcery Points per Short Rest & 2 Points on Initiative Roll.
- Metamage(7) *N: While Arcane Savant is active, spells you cast may use 2 Metamagics instead of 1. Additionally you may spend 3 Sorcery Points to use your Arcane Savant Feature if you have no uses remaining.
- Capstone(20) *N: Overflowing Arcana: When you cast a spell and expend a spell slot, a portion of the arcane energy you used to cast that spell returns to you. Whenever you expend a spell slot you regain a number of sorcery points equal to that spells level.
- Additionally you may use one Metamagic option for free on your turn while under the effect of Arcane Savant.
Warlock (S1) #
- Pact Magic(1) *B: Gain an additional spell slot at(6) (new max slots = 5)].
- Spells Known = 3 + Warlock Level.
- You also gain the Eldritch Blast Cantrip which does not count against your Number of Cantrips known.
- Your spent Spell Slots return on a Long Rest instead of a Short Rest.
- By spending part of your Short Rest communing in some form with your Patron you may regain all expended Spell Slots. You may do so twice Long Rest.
- Otherworldly Patron(1) *B: Expanded Spell List spells are always prepared and do not count against your number of spells known.
- Once per Long Rest you may cast one Patron Spell without using a spell slot.
- Eldritch Invocations(2) *B: When you gain an Eldritch Invocation you may swap one invocation with another.
- Contact Patron(9) *N: You gain the spell Contact Other Plane and once per Long Rest you may cast it for free using this feature. When you use this feature to cast Contact Other Plane and use it to contact your patron you automatically succeed on the spell’s saving throw.
- Mystic Arcanum(11|13|15|17) TCE-S *B: Spell can now be switched on level up.
- Capstone(20) *N: Eldritch Master.
Wizard (S2) #
- Spellcasting(1) *B: Spellbook counts as arcane focus for you.
- Arcane Recovery(1->2) *C: Regained on LR instead of day
- Scholar Savant(3) *N: Choose a school of magic, you gain two spells which are no higher than level 2 and are on your Wizard spell list from that school, and may add them to your spellbook for free. Additionally when you gain access to spell slots of higher level you may choose one spell on your wizard spell list of that spell level and school to add to your spellbook for free.